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Timeline for Data-driven animation states

Current License: CC BY-SA 3.0

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Dec 3, 2012 at 8:31 answer added Kevin timeline score: 4
Apr 18, 2012 at 11:43 history edited user8363 CC BY-SA 3.0
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Apr 17, 2012 at 15:51 answer added Laurent Couvidou timeline score: 1
Apr 10, 2012 at 14:53 comment added John McDonald Updated link to same article above: cell.stat-life.com/index.php/sprite-maker
Apr 10, 2012 at 11:38 history tweeted twitter.com/#!/StackGameDev/status/189678779650678784
Apr 10, 2012 at 8:48 comment added user8363 @JohnMcDonald I checked out your article and I'm glad to see a real world example of some one taking the same approach. Bookmarked the link, I'll be following your progress :).
Apr 10, 2012 at 8:46 history edited user8363 CC BY-SA 3.0
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Apr 10, 2012 at 8:44 comment added user8363 @MikeC That's just the answer I needed. I apologize for the fact I wasn't able to be clearer on my question. Maybe if I wasn't spot on it would look more like a question :). Fact is I couldn't find many resources that dealt with animation states and the ones that did hard-coded it so creating/changing content would be a nightmare. So my question is: is this approach right or not? And if you guys say it is, then that's fine :).
Apr 10, 2012 at 1:39 comment added Mike Cluck I'd like to give this an upvote for the depth of information provided but, to echo MrCranky, I'm not really following what the question is. For my own personal advice (which spawns from having built this kind of system a couple weeks back) I'd say you're spot on.
Apr 9, 2012 at 19:29 comment added user8363 @ John - Thanks mate, I'll take a look at it later this evening. @ MrCranky - Well, mostly just what you said. If it's any good and possibly tips / links to more established methods. I'm really in the dark here experience-wise.
Apr 9, 2012 at 19:05 comment added MrCranky Not that your design is bad (it's not, it's very much along the lines of a similar system I built in times past), but what exactly is your question here? I think it could really stand to be clearer.
Apr 9, 2012 at 18:57 comment added John McDonald I have come up with a similar idea for storing animation data, although I have not considered the triggers. Here's a short article I wrote about it and a link to an XNA project I wrote that consumes the XML and handles the animation side of things. I have a few things that are different, like the concept of Sets and Sequences, but other than that, I think you are on track.
Apr 9, 2012 at 18:40 history asked user8363 CC BY-SA 3.0