Timeline for Data-driven animation states
Current License: CC BY-SA 3.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 3, 2012 at 8:31 | answer | added | Kevin | timeline score: 4 | |
| Apr 18, 2012 at 11:43 | history | edited | user8363 | CC BY-SA 3.0 | added 1 characters in body |
| Apr 17, 2012 at 15:51 | answer | added | Laurent Couvidou | timeline score: 1 | |
| Apr 10, 2012 at 14:53 | comment | added | John McDonald | Updated link to same article above: cell.stat-life.com/index.php/sprite-maker | |
| Apr 10, 2012 at 11:38 | history | tweeted | twitter.com/#!/StackGameDev/status/189678779650678784 | ||
| Apr 10, 2012 at 8:48 | comment | added | user8363 | @JohnMcDonald I checked out your article and I'm glad to see a real world example of some one taking the same approach. Bookmarked the link, I'll be following your progress :). | |
| Apr 10, 2012 at 8:46 | history | edited | user8363 | CC BY-SA 3.0 | added 305 characters in body |
| Apr 10, 2012 at 8:44 | comment | added | user8363 | @MikeC That's just the answer I needed. I apologize for the fact I wasn't able to be clearer on my question. Maybe if I wasn't spot on it would look more like a question :). Fact is I couldn't find many resources that dealt with animation states and the ones that did hard-coded it so creating/changing content would be a nightmare. So my question is: is this approach right or not? And if you guys say it is, then that's fine :). | |
| Apr 10, 2012 at 1:39 | comment | added | Mike Cluck | I'd like to give this an upvote for the depth of information provided but, to echo MrCranky, I'm not really following what the question is. For my own personal advice (which spawns from having built this kind of system a couple weeks back) I'd say you're spot on. | |
| Apr 9, 2012 at 19:29 | comment | added | user8363 | @ John - Thanks mate, I'll take a look at it later this evening. @ MrCranky - Well, mostly just what you said. If it's any good and possibly tips / links to more established methods. I'm really in the dark here experience-wise. | |
| Apr 9, 2012 at 19:05 | comment | added | MrCranky | Not that your design is bad (it's not, it's very much along the lines of a similar system I built in times past), but what exactly is your question here? I think it could really stand to be clearer. | |
| Apr 9, 2012 at 18:57 | comment | added | John McDonald | I have come up with a similar idea for storing animation data, although I have not considered the triggers. Here's a short article I wrote about it and a link to an XNA project I wrote that consumes the XML and handles the animation side of things. I have a few things that are different, like the concept of Sets and Sequences, but other than that, I think you are on track. | |
| Apr 9, 2012 at 18:40 | history | asked | user8363 | CC BY-SA 3.0 |