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Mar 3, 2015 at 7:01 vote accept Robin Rodricks
Jul 26, 2015 at 7:23
Apr 30, 2014 at 7:43 comment added Luaan I'd just put more emphasis on the last part - make a good game. It helps to have the code clear - which is why 3. only applies when you actually measure a performance problem. It's always easy to change those ifs into something better if the need arises. On the other hand, 5. is trickier - I definitely agree that that's a case where you really want to think first, since it usually means changing the architecture.
Apr 12, 2012 at 11:03 comment added Jonathan Dickinson I'd also like to point out that the FPU is pretty damn quick: especially on Intel - so fixed-point is only really needed if you want deterministic results.
Apr 12, 2012 at 6:04 vote accept Robin Rodricks
Mar 3, 2015 at 7:01
Apr 11, 2012 at 11:02 history answered aaaaaaaaaaaa CC BY-SA 3.0