Timeline for Which opcodes are faster at the CPU level?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 3, 2015 at 7:01 | vote | accept | Robin Rodricks | ||
| Jul 26, 2015 at 7:23 | |||||
| Apr 30, 2014 at 7:43 | comment | added | Luaan | I'd just put more emphasis on the last part - make a good game. It helps to have the code clear - which is why 3. only applies when you actually measure a performance problem. It's always easy to change those ifs into something better if the need arises. On the other hand, 5. is trickier - I definitely agree that that's a case where you really want to think first, since it usually means changing the architecture. | |
| Apr 12, 2012 at 11:03 | comment | added | Jonathan Dickinson | I'd also like to point out that the FPU is pretty damn quick: especially on Intel - so fixed-point is only really needed if you want deterministic results. | |
| Apr 12, 2012 at 6:04 | vote | accept | Robin Rodricks | ||
| Mar 3, 2015 at 7:01 | |||||
| Apr 11, 2012 at 11:02 | history | answered | aaaaaaaaaaaa | CC BY-SA 3.0 |