Timeline for How to implement trading card game's "special effects cards"?
Current License: CC BY-SA 3.0
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| Apr 26, 2012 at 15:25 | comment | added | Toni | Or like hackworth suggested, having some sort of common blocks that are combined to get the behavior required. It would require some logic-blocks as well in addition to what he suggested, i think. Having shared blocks of behavior could make it easier to filter for cards that have some sort of shared qualities. | |
| Apr 26, 2012 at 12:19 | history | answered | Toni | CC BY-SA 3.0 |