Timeline for Pathfinding for a lot of units, mostly random movement
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Dec 28, 2021 at 13:30 | history | suggested | Glorfindel | CC BY-SA 4.0 | broken link fixed |
| Dec 24, 2021 at 11:49 | review | Suggested edits | |||
| S Dec 28, 2021 at 13:30 | |||||
| Mar 25, 2019 at 8:47 | vote | accept | nihohit | ||
| Apr 27, 2012 at 11:26 | comment | added | Elideb | Flocking and other group behaviours are always the way to go when moving dozens of actors. For information regarding them, look for Craig Reynolds' Boids or check Buckland's Programming Game AI by Example. There are implementation examples for most major programming languages all around the web. | |
| Apr 27, 2012 at 10:39 | history | answered | OriginalDaemon | CC BY-SA 3.0 |