Skip to main content
5 events
when toggle format what by license comment
Apr 29, 2012 at 20:49 comment added buildsucceeded I should also add, though, that Cocoa Touch objects don't automatically rotate or clear, and that' why I've stopped using Apple's UI elements within my games, pretty though they may be. (You can also write rotateUIKitElements and removeUIKitElements classes to handle it yourself, or subclass the actual objects. If you do the latter, please share your code!)
Apr 29, 2012 at 20:48 comment added buildsucceeded For sure! I use Cocos2D with Box2D and my own home-rolled openFrameworks implementation in a sort of unholy Objective-C++ union. (Many people Obj-C++ is insane, it should be said.) You often end up subclassing Cocos methods when you write your own game anyway, so you always have the option to put in Cocoa Touch objects
Apr 29, 2012 at 1:25 comment added I00I Yes it seems like I will be taking this route. Is it possible to only use Cocos2d for the game level screen, and nothing else. I really like using Cocoa Touch as much as possible.
Apr 29, 2012 at 1:24 vote accept I00I
Apr 28, 2012 at 23:03 history answered buildsucceeded CC BY-SA 3.0