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May 1, 2013 at 8:53 vote accept identitycrisisuk
Apr 29, 2013 at 22:55 answer added LLL79 timeline score: 2
Mar 31, 2013 at 11:09 comment added Maximus Minimus There are two types of efficiency here - efficiency of the test and efficiency of the culling. A faster test can have a looser cull, which in turn can have further performance impact elsewhere
Mar 30, 2013 at 22:47 history tweeted twitter.com/#!/StackGameDev/status/318132517364457472
May 5, 2012 at 17:52 comment added identitycrisisuk Yes I suppose you're right, there's not going to be a more efficient test to do on a potentially large number of AABBs than a few greater than or equal tests.
May 4, 2012 at 16:10 comment added Sean Middleditch It sounds like you're trying to merge your narrow and broad phases. It's usually acceptable to do an AABB test against the AABBTree to find potential collisions and then to use a more accurate (but more expensive) test against refined object shapes.
May 4, 2012 at 15:12 answer added Steve H timeline score: 0
May 4, 2012 at 13:25 history asked identitycrisisuk CC BY-SA 3.0