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Timeline for How to pathfind over an obstacle?

Current License: CC BY-SA 3.0

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May 22, 2012 at 9:10 vote accept zzandy
May 16, 2012 at 16:45 comment added House It's just a matter of adding additional cost. When you encounter water, add the cost of getting the water-walking item to the path. A* will skip the water-walking until it becomes the cheapest path.
May 16, 2012 at 13:56 comment added zzandy @Gajet you're right. Guess will need a different approach for that.
May 16, 2012 at 13:35 comment added Ali1S232 @byte66 doesn't handle special case when there is a path without using rake but, using the rake results in shorter path
May 16, 2012 at 13:24 comment added House +1 I did something similar with my game, and wrote a little post about it a while back under Unit Tasks and pathfinding.
May 16, 2012 at 13:23 history edited House CC BY-SA 3.0
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May 16, 2012 at 13:15 history answered zzandy CC BY-SA 3.0