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Jul 30, 2012 at 1:16 vote accept Freesnöw
Jun 5, 2012 at 17:17 history bounty awarded CommunityBot
May 31, 2012 at 0:19 comment added Freesnöw Well, it is some good information non the less. Don't worry, I've already +1'd you for that :)
May 30, 2012 at 23:35 comment added Gavan Woolery Fair enough, just trying to point you in (what I thought would be) a good direction. I was not expecting this to be a candidate for best answer, just providing some info - always happy to elaborate if need be, but generally I don't have much time to write more than short answers. :/
May 30, 2012 at 23:06 history edited Gavan Woolery CC BY-SA 3.0
added 598 characters in body
May 30, 2012 at 23:02 comment added Freesnöw It just doesn't sound like you are explaining anything to me. I didn't say I had to use multiple arrays, that is just how my current PF library works. If you could give details on implementation, that would be a little bit better. What makes a SE answer good quality is when your answer argues why your solution is the best. Your answer just seemed dull and unhelpful. It's nothing against you. I'm sure your reasoning for using it is fine, it just didn't seem to clarify much in the way you displayed your information (Link to wikipedia with a summery from Wiki and a picture from it).
May 30, 2012 at 22:56 comment added Gavan Woolery @XanderLamkins - I am aware that you want to use multiple arrays, but I am trying to suggest a better solution. Managing multiple arrays probably is not going to help you in terms of speed and memory usage. Here is how I would implement it: Use a quadtree where each node has a value between 0.0 and 1.0 (representing how full of collidable objects the quadrant is). That way you can plot out paths recursively selecting sections that are the least "full". To build the quadtree, its just like a mip map: add up all the collidable units and divide by the total number of units.
May 30, 2012 at 19:58 comment added Freesnöw I've read about this, however, it doesn't really have anything to do with my question. My question is how to implement something like this into my system. I need to know how I should handle the changing of my arrays to represent the accuracy needed.
May 29, 2012 at 22:43 history answered Gavan Woolery CC BY-SA 3.0