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Timeline for Framerate limitation

Current License: CC BY-SA 3.0

9 events
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Oct 24, 2012 at 21:24 comment added Prof. Falken gafferongames.com/game-physics/fix-your-timestep
Jun 15, 2012 at 10:49 vote accept tomsseisums
Jun 15, 2012 at 9:50 comment added Roy T. For competitive gaming it's best to have an even frame rate instead of spikes between 60 and 100 fps since sometimes some actions are frame rate dependent and not time dependent, an equal frame rate lets you get a feel for these actions. Btw note that if you enable VSync your game always has a max fps equal to your refresh rate because (the driver takes care of this).
Jun 15, 2012 at 9:40 comment added user17139 @DavidLively, Think about laptops, those overheat very easily on a very high frame rate, while with a cap of 60fps (more is useless anyway, even 60 is a bit much, 40 should do) they can control the temperature much better.
Jun 14, 2012 at 16:34 history tweeted twitter.com/#!/StackGameDev/status/213308414552576001
Jun 14, 2012 at 14:52 comment added 3Dave Just out of curiosity, what's the point in this other than freeing up cycles for other processes?
Jun 14, 2012 at 14:33 answer added Roy T. timeline score: 8
Jun 14, 2012 at 14:31 answer added Kylotan timeline score: 7
Jun 14, 2012 at 14:12 history asked tomsseisums CC BY-SA 3.0