Timeline for Observer Pattern Implementation
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 16, 2012 at 20:56 | comment | added | Patrick Hughes | I presaged that objection with a comment at the main question for him to include some info on current expertise level in other areas, to avoid confusion in future questions. Based on his wording and appearance of having done some reading ahead I can't agree with you 100%, but can agree enough for a +1 because it is a useful answer nonetheless =) | |
| Jun 16, 2012 at 17:22 | comment | added | Chewy Gumball | As he stated he wanted to learn basic game programming, not design patterns, I think it is easier to focus on that aspect only. If you try to learn too much at once, you end up learning very little. Specifically in this case though, where the pattern might not actually be useful, learning when NOT to use a design pattern is just as valuable as the opposite. | |
| Jun 16, 2012 at 14:38 | comment | added | Patrick Hughes | Using new ideas like Observers on simple projects is a good way to learn patterns; since learning is the desired outcome here, not simply getting a Pong game working, I think it would be nice to pad the answer to cover both. | |
| Jun 15, 2012 at 5:03 | vote | accept | Shivam Sarodia | ||
| Jun 15, 2012 at 5:02 | vote | accept | Shivam Sarodia | ||
| Jun 15, 2012 at 5:02 | |||||
| Jun 15, 2012 at 3:23 | history | answered | Chewy Gumball | CC BY-SA 3.0 |