Timeline for Drawing a dynamic indicator for a field of view
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 15, 2017 at 9:21 | comment | added | IndieForger | +1 from me as well. Great answer. @bummzack I think solving gradient like texturing deserves a question on its own. | |
| Jun 27, 2012 at 9:01 | vote | accept | Esa | ||
| Jun 27, 2012 at 8:55 | history | edited | knight666 | CC BY-SA 3.0 | added 228 characters in body |
| Jun 27, 2012 at 8:50 | comment | added | bummzack | +1. Very detailed answer. Just lacks the texturing to get the same look as in the reference image :) | |
| Jun 27, 2012 at 8:40 | history | edited | knight666 | CC BY-SA 3.0 | grammarz |
| Jun 27, 2012 at 8:28 | comment | added | knight666 | I have updated my answer (with pictures!) to hopefully clear things up for you. | |
| Jun 27, 2012 at 8:28 | history | edited | knight666 | CC BY-SA 3.0 | added 3352 characters in body; deleted 6 characters in body |
| Jun 27, 2012 at 7:47 | comment | added | knight666 | I always try to make code readable without any comments (because comments lie). However, in this case I will have to make an exception. WriteTriangle is a method that takes three vec2's and saves it as a triangle in some kind of mesh structure. Internally, the mesh would store a (dynamic) list of vertices and use that to render a model. | |
| Jun 27, 2012 at 7:21 | comment | added | Esa | I tried to figure out what happens in there, hard without any comments, but apparently your WriteTriangle method draws a procedural mesh according to the angles? | |
| Jun 26, 2012 at 10:19 | history | answered | knight666 | CC BY-SA 3.0 |