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Aug 7, 2016 at 19:04 comment added domsson This answer is a bit outdated. With SFML 2.0, the uploading of image data would now look like this: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getSize().x, image.getSize().y, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, image.getPixelsPtr());
Nov 9, 2012 at 21:44 comment added danijar Very nice explanation. You could write tutorials!
Jul 8, 2012 at 8:38 comment added knight666 Yes, it turns on the 2D texture object, so it can receive texture data. You only have to enable it once on initialization, but it is often forgotten when copying code to a new project. Myself included. ;)
Jul 8, 2012 at 5:42 vote accept Darestium
Jul 8, 2012 at 5:42 comment added Darestium Awesome, works! Thanks! BTW, what does that function do? Enable texturing?
Jul 8, 2012 at 5:17 comment added knight666 Try putting glEnable(GL_TEXTURE2D); in the init function.
Jul 8, 2012 at 4:40 comment added Darestium mmm, I tried doing so and all I get is a white cube: pastebin.com/nVQFAMRJ
Jul 7, 2012 at 6:38 history answered knight666 CC BY-SA 3.0