Timeline for Implementing framerate independence
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 13, 2012 at 6:44 | comment | added | doppelgreener | Note: there is a major difference between a variable timestep (multiplying by the time elapsed since the last update), and a fixed timestep (multiplying always by the same amount, e.g. 1/60th of a second, regardless of actual time elapsed). A fixed timestep is often preferred - being deterministic, it offers advantages like letting you recreate and replay a buggy scenario over and over to work out what's happening, making debugging (and your life by extension) easier. Variable timesteps don't go so easy on you: they're non-deterministic and your scenario could play out differently each time. | |
| Jul 13, 2012 at 4:51 | vote | accept | manning18 | ||
| Jul 13, 2012 at 4:28 | comment | added | John Calsbeek | I assume the *= should be +=? | |
| Jul 13, 2012 at 4:26 | answer | added | John Calsbeek | timeline score: 7 | |
| Jul 13, 2012 at 4:07 | comment | added | doppelgreener | A past answer of mine should explain what's going on. | |
| Jul 13, 2012 at 3:46 | history | asked | manning18 | CC BY-SA 3.0 |