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Timeline for Implementing framerate independence

Current License: CC BY-SA 3.0

6 events
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Jul 13, 2012 at 6:44 comment added doppelgreener Note: there is a major difference between a variable timestep (multiplying by the time elapsed since the last update), and a fixed timestep (multiplying always by the same amount, e.g. 1/60th of a second, regardless of actual time elapsed). A fixed timestep is often preferred - being deterministic, it offers advantages like letting you recreate and replay a buggy scenario over and over to work out what's happening, making debugging (and your life by extension) easier. Variable timesteps don't go so easy on you: they're non-deterministic and your scenario could play out differently each time.
Jul 13, 2012 at 4:51 vote accept manning18
Jul 13, 2012 at 4:28 comment added John Calsbeek I assume the *= should be +=?
Jul 13, 2012 at 4:26 answer added John Calsbeek timeline score: 7
Jul 13, 2012 at 4:07 comment added doppelgreener A past answer of mine should explain what's going on.
Jul 13, 2012 at 3:46 history asked manning18 CC BY-SA 3.0