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Notice removed Canonical answer required by API-Beast
Bounty Ended with Kylotan's answer chosen by API-Beast
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API-Beast
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What is the best methodmethods are there for providing means of authentification for multiplayer?

A few thoughts:

  • I don't want to be restricted to a single publishing platform such as Steam.
  • Something like OpenID would be great, but OpenID itself seems to be limited to the world wide web.
  • It shouldn't be anything cryptic, so if you know the email or the user name of your friend you should be able to find him with that.
  • People shouldn't be required to create a additional account just for this one game.
  • OCS could be used for something like this but afaik it's not supported by any big vendor. So it would be somewhat useless.
  • Things like querying what the players friends are are optional.

What is the best method for providing means of authentification for multiplayer?

A few thoughts:

  • I don't want to be restricted to a single publishing platform such as Steam.
  • Something like OpenID would be great, but OpenID itself seems to be limited to the world wide web.
  • It shouldn't be anything cryptic, so if you know the email or the user name of your friend you should be able to find him with that.
  • People shouldn't be required to create a additional account just for this one game.
  • OCS could be used for something like this but afaik it's not supported by any big vendor. So it would be somewhat useless.
  • Things like querying what the players friends are are optional.

What methods are there for providing means of authentification for multiplayer?

A few thoughts:

  • I don't want to be restricted to a single publishing platform such as Steam.
  • Something like OpenID would be great, but OpenID itself seems to be limited to the world wide web.
  • It shouldn't be anything cryptic, so if you know the email or the user name of your friend you should be able to find him with that.
  • People shouldn't be required to create a additional account just for this one game.
  • OCS could be used for something like this but afaik it's not supported by any big vendor. So it would be somewhat useless.
  • Things like querying what the players friends are are optional.
Notice added Canonical answer required by API-Beast
Bounty Started worth 100 reputation by API-Beast
deleted 59 characters in body
Source Link
API-Beast
  • 6.9k
  • 1
  • 29
  • 43

What is the best method for providing means of authentification for multiplayer?

A few thoughts:

  • Steam or Windows LIVE are a no-go, it should be platform independent and you shouldn'tI don't want to be requiredrestricted to have a account for anysingle publishing platform such siteas Steam.
  • Something like OpenID would be great, but OpenID itself seems to be limited to the world wide web.
  • It shouldn't be anything cryptic, so if you know the email or the user name of your friend you should be able to find him with that.
  • People shouldn't be required to create a additional account just for this one game.
  • OCS could be used for something like this but afaik it's not supported by any big vendor. So it would be somewhat useless.
  • Things like querying what the players friends are are optional.

What is the best method for providing means of authentification for multiplayer?

A few thoughts:

  • Steam or Windows LIVE are a no-go, it should be platform independent and you shouldn't be required to have a account for any such site.
  • Something like OpenID would be great, but OpenID itself seems to be limited to the world wide web.
  • It shouldn't be anything cryptic, so if you know the email or the user name of your friend you should be able to find him with that.
  • People shouldn't be required to create a additional account just for this one game.
  • OCS could be used for something like this but afaik it's not supported by any big vendor. So it would be somewhat useless.
  • Things like querying what the players friends are are optional.

What is the best method for providing means of authentification for multiplayer?

A few thoughts:

  • I don't want to be restricted to a single publishing platform such as Steam.
  • Something like OpenID would be great, but OpenID itself seems to be limited to the world wide web.
  • It shouldn't be anything cryptic, so if you know the email or the user name of your friend you should be able to find him with that.
  • People shouldn't be required to create a additional account just for this one game.
  • OCS could be used for something like this but afaik it's not supported by any big vendor. So it would be somewhat useless.
  • Things like querying what the players friends are are optional.
Tweeted twitter.com/#!/StackGameDev/status/229126510466985984
added 3 characters in body
Source Link
API-Beast
  • 6.9k
  • 1
  • 29
  • 43

What is the best method for providing means of authentification for multiplayer?

A few thoughts:

  • Steam or Windows LIVE are a no-go, it should be platform independent and you shouldn't be required to have a account for any such site.
  • Something like OpenID would be great, but OpenID itself seems to be limited to the world wide web.
  • It shouldn't be anything cryptic, so if you know the email or the user name of your friend you should be able to find him with that.
  • People shouldshouldn't be required to create a additional account just for this one game.
  • OCS could be used for something like this but afaik it's not supported by any big vendor. So it would be somewhat useless.
  • Things like querying what the players friends are are optional.

What is the best method for providing means of authentification for multiplayer?

A few thoughts:

  • Steam or Windows LIVE are a no-go, it should be platform independent and you shouldn't be required to have a account for any such site.
  • Something like OpenID would be great, but OpenID itself seems to be limited to the world wide web.
  • It shouldn't be anything cryptic, so if you know the email or the user name of your friend you should be able to find him with that.
  • People should be required to create a additional account just for this one game.
  • OCS could be used for something like this but afaik it's not supported by any big vendor. So it would be somewhat useless.
  • Things like querying what the players friends are are optional.

What is the best method for providing means of authentification for multiplayer?

A few thoughts:

  • Steam or Windows LIVE are a no-go, it should be platform independent and you shouldn't be required to have a account for any such site.
  • Something like OpenID would be great, but OpenID itself seems to be limited to the world wide web.
  • It shouldn't be anything cryptic, so if you know the email or the user name of your friend you should be able to find him with that.
  • People shouldn't be required to create a additional account just for this one game.
  • OCS could be used for something like this but afaik it's not supported by any big vendor. So it would be somewhat useless.
  • Things like querying what the players friends are are optional.
Source Link
API-Beast
  • 6.9k
  • 1
  • 29
  • 43
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