Timeline for Android "Activities" --- one or many for games?
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 10, 2012 at 12:05 | vote | accept | CptSupermrkt | ||
| Aug 8, 2012 at 13:43 | answer | added | PlayDeezGames | timeline score: 8 | |
| Aug 8, 2012 at 10:25 | answer | added | Lurca | timeline score: 0 | |
| Aug 8, 2012 at 2:56 | answer | added | AohmZ | timeline score: 0 | |
| Aug 8, 2012 at 2:30 | comment | added | Sidar | No problem, you will save yourself a lot of headaches! But then again, if your intent is to learn more about android continue what you are already doing! ( I prefer LibGDX over the other, be sure to check it out it's awesome) | |
| Aug 8, 2012 at 2:29 | comment | added | CptSupermrkt | I'll definitely check LibGDX and AndEngine --- if you didn't mention them, I might have started trying to re-invent the wheel to do what I want to do. Thanks. | |
| Aug 8, 2012 at 2:28 | comment | added | Sidar | Also LibGDX and AndEngine are NOT official Google-Android libraries. They are made by other people. That is why your tutorial doesn't mention them as those two libraries are build on top of the Android API. Your tic-tac-toe was a complete different focus and was working with the Android API directly. | |
| Aug 8, 2012 at 2:24 | comment | added | Sidar | Well I never really looked at the activity object. The LibGDX and AndEngine API don't really concern themselves much with the Android API on the surface( even though you can access it). I was able to run my simple test run in no time, without the knowledge of an Activity object. However if your focus is really to learn more about Android itself, keep at it! =D | |
| Aug 8, 2012 at 2:20 | comment | added | CptSupermrkt | Because I just started --- to give you an idea, the last tutorial I did was making Tic Tac Toe, and so far nothing has mentioned either of those two things. | |
| Aug 8, 2012 at 2:17 | comment | added | Sidar | Just out of curiosity, why aren't you using LibGDX or AndEngine that completely does all these things for you. | |
| Aug 8, 2012 at 2:13 | history | asked | CptSupermrkt | CC BY-SA 3.0 |