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Sep 18, 2012 at 22:34 comment added House Indeed, a manager class has lots of nice features and centralizing the input controls is one of the really good ones.
Sep 18, 2012 at 22:22 comment added Cypher "Slightly different way of doing things" is why I'm here. :) It sounds like you're advocating the use of a manager class for the widgets. That's a good idea.
Sep 18, 2012 at 22:13 comment added House I guess I can only suggest a slightly different way of doing things. Please see my edits.
Sep 18, 2012 at 22:05 history edited House CC BY-SA 3.0
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Sep 18, 2012 at 21:13 comment added Cypher How can the Widget track if the mouse went down while hovering over it and then somehow not set the same flag when hovering over other Widgets that it does not know about? I can't use your logic of !this.WasMouseDown && this.IsMouseDown because that will be true by simply rolling over all elements with the mouse held down... hence the question. :)
Sep 18, 2012 at 21:11 comment added Cypher The mouse state is tracked via the MouseComponent.
Sep 18, 2012 at 20:49 history answered House CC BY-SA 3.0