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Sep 23, 2012 at 19:49 vote accept Amit Assaraf
Sep 21, 2012 at 14:29 comment added House You need to separate your drawing code from your data structures for storing your world and objects. The world and objects should simply be stored in a 2D or 3D array, then drawn in an isometric representation. You're really confusing things if you're trying to store everything in a isometric fashion.
Sep 21, 2012 at 14:28 answer added AturSams timeline score: 3
Sep 21, 2012 at 13:41 answer added FxIII timeline score: 3
Sep 21, 2012 at 12:29 history edited Martin Sojka CC BY-SA 3.0
Updating some formatting of the code; inlining the images
Sep 21, 2012 at 12:26 comment added Martin Sojka If it's just a question of "In which tile is this point?", would the transformation matrices between tile-space and screen-space I wrote in an answer to "How to convert mouse coordinates to isometric indexes?" help you?
Sep 21, 2012 at 11:19 comment added Amit Assaraf But different objects have different speeds.
Sep 21, 2012 at 11:14 comment added Jari Komppa You know what tile the objects start at, and when they move, you can easily calculate what tile they move to.
Sep 21, 2012 at 11:13 comment added Amit Assaraf How would I do that?
Sep 21, 2012 at 11:13 comment added Jari Komppa Instead of trying to figure out whether some point is in some tile, it might be easier to track the current tile for each object.
Sep 21, 2012 at 11:08 review Close votes
Oct 13, 2012 at 3:02
Sep 21, 2012 at 11:04 comment added bummzack possible duplicate of Isometric rendering and picking?
Sep 21, 2012 at 11:01 history edited Amit Assaraf CC BY-SA 3.0
added 8 characters in body
Sep 21, 2012 at 10:55 history edited Amit Assaraf CC BY-SA 3.0
added 580 characters in body
Sep 21, 2012 at 10:55 comment added Amit Assaraf Till now what I had in my game is you could only move tile by tile but now I want them to move freely but I still need them to have a tile location so no matter where they are on the tile their tile location will be that certain tile. then when they are inside a different tile's bounding box then their tile location becomes the new tile. Same thing goes with chunks. they do have an area but the area does not matter in this case. and as long as the X and Y are inside the bounding box then it should return true. they don't have to be completely on the tile.
Sep 21, 2012 at 10:45 comment added Jari Komppa Are objects just points, or do they have an area? What are the coordinates? Can an object move freely or tile-by-tile? Does it matter if object isn't completely on a tile?
Sep 21, 2012 at 10:41 history asked Amit Assaraf CC BY-SA 3.0