Timeline for Virtual Economy Setup - Virtual currencies advice
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 13, 2012 at 3:06 | history | tweeted | twitter.com/#!/StackGameDev/status/256953973729275904 | ||
| Oct 12, 2012 at 18:30 | vote | accept | Sarah Simpson | ||
| Oct 12, 2012 at 18:05 | comment | added | Sarah Simpson | I just added some more details about the game and clarified the question being asked. | |
| Oct 12, 2012 at 18:04 | history | edited | Sarah Simpson | CC BY-SA 3.0 | Added more details about the game and clarified the question. |
| Oct 12, 2012 at 17:22 | review | Close votes | |||
| Oct 12, 2012 at 18:57 | |||||
| Oct 12, 2012 at 17:17 | comment | added | kurtzbot | I agree with Byte56, what is actually being asked here? I have no concept of what he means by "some games have up to 3 or 4 different currencies." Do you mean 3 or 4 virtual currencies and an exchange market, or do you mean one of them is gained through real money? Also, what kind of markets do you have (things users buy), resource generation, etc? All these factors would drive your decision for how to setup units of exchange. Voting to close for being overly vague. | |
| Oct 12, 2012 at 14:28 | comment | added | House | What's the actual question? | |
| Oct 12, 2012 at 14:16 | answer | added | Markus von Broady | timeline score: 2 | |
| Oct 12, 2012 at 13:58 | answer | added | Lisa Howard | timeline score: 8 | |
| Oct 12, 2012 at 13:54 | history | asked | Sarah Simpson | CC BY-SA 3.0 |