Skip to main content
10 events
when toggle format what by license comment
Oct 13, 2012 at 3:06 history tweeted twitter.com/#!/StackGameDev/status/256953973729275904
Oct 12, 2012 at 18:30 vote accept Sarah Simpson
Oct 12, 2012 at 18:05 comment added Sarah Simpson I just added some more details about the game and clarified the question being asked.
Oct 12, 2012 at 18:04 history edited Sarah Simpson CC BY-SA 3.0
Added more details about the game and clarified the question.
Oct 12, 2012 at 17:22 review Close votes
Oct 12, 2012 at 18:57
Oct 12, 2012 at 17:17 comment added kurtzbot I agree with Byte56, what is actually being asked here? I have no concept of what he means by "some games have up to 3 or 4 different currencies." Do you mean 3 or 4 virtual currencies and an exchange market, or do you mean one of them is gained through real money? Also, what kind of markets do you have (things users buy), resource generation, etc? All these factors would drive your decision for how to setup units of exchange. Voting to close for being overly vague.
Oct 12, 2012 at 14:28 comment added House What's the actual question?
Oct 12, 2012 at 14:16 answer added Markus von Broady timeline score: 2
Oct 12, 2012 at 13:58 answer added Lisa Howard timeline score: 8
Oct 12, 2012 at 13:54 history asked Sarah Simpson CC BY-SA 3.0