Timeline for Maya 6 vs Maya 2013
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 5, 2012 at 8:26 | vote | accept | nodebase | ||
| Dec 5, 2012 at 8:27 | |||||
| Dec 5, 2012 at 8:22 | vote | accept | nodebase | ||
| Dec 5, 2012 at 8:25 | |||||
| Dec 4, 2012 at 6:27 | answer | added | MrNoob | timeline score: 3 | |
| Oct 18, 2012 at 9:06 | history | tweeted | twitter.com/#!/StackGameDev/status/258856548896473088 | ||
| Oct 17, 2012 at 21:26 | comment | added | jhocking | I'm assuming your issue here is that ditching the old books and getting new ones would be expensive, because those books are expensive! you should specify that in the question | |
| Oct 17, 2012 at 21:24 | answer | added | jhocking | timeline score: 2 | |
| Oct 17, 2012 at 20:43 | comment | added | Benjamin Danger Johnson | You will be fine with Maya 6. A lot of tools to make things easier wont be available to you, but if you are making stuff for games you will be fine (it will just be a bit more difficult.) I would suggest using your Maya 6 books to get yourself familiar with all the concepts and then move on to 2013 materials to learn about all the new shiny stuff. | |
| Oct 17, 2012 at 20:19 | answer | added | Inisheer | timeline score: 1 | |
| Oct 17, 2012 at 19:39 | comment | added | Ricket | I edited out your second question. Please post one question per question... | |
| Oct 17, 2012 at 19:39 | history | edited | Ricket | CC BY-SA 3.0 | deleted 489 characters in body |
| Oct 17, 2012 at 19:35 | history | asked | nodebase | CC BY-SA 3.0 |