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Jun 2, 2018 at 13:30 history tweeted twitter.com/StackGameDev/status/1002905374008233985
S Jun 1, 2018 at 12:16 history suggested Rodia CC BY-SA 4.0
Replaced blacklisted 'hexagon' tag with 'hexagonal-grid', posted image from link
Jun 1, 2018 at 7:04 review Suggested edits
S Jun 1, 2018 at 12:16
Jan 12, 2013 at 3:51 vote accept SundayMonday
Oct 19, 2012 at 14:06 history edited SundayMonday CC BY-SA 3.0
more info
Oct 19, 2012 at 14:03 comment added SundayMonday @Ken there's a few bugs here and there like occasionally a disc will stick over an existing disc. Also the collisions seem too generous so it's difficult to get into smaller spaces. I can just fix these of course. However I wanted to see if there's a better general approach.
Oct 19, 2012 at 9:08 answer added Markus von Broady timeline score: 1
Oct 19, 2012 at 8:29 answer added Liosan timeline score: 1
Oct 19, 2012 at 6:58 comment added Ken Why doesn't it work so well? Or what problems do you have with this implementation.
Oct 19, 2012 at 5:26 history asked SundayMonday CC BY-SA 3.0