Timeline for Persistent Browser Based Game: To Captcha or not to Captcha?
Current License: CC BY-SA 2.5
14 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 30, 2011 at 12:31 | comment | added | doppelgreener | @Joe: I would consider an alternative advertising/monetization strategy then, bearing in mind that when I don't alienate players, I might actually display more advertising overall due to the higher player population. If my game is designed successfully, the ones that would visit several times a day will do so anyway - because they like the game and they choose to, not because the game mechanics are transparently pressuring them into doing so (note: this means Stephen is not going to be rewarding "those people who like my game so much", just "those on whom my pressure mechanic works") | |
| May 30, 2011 at 12:04 | comment | added | user744 | @Jonathan: Usually the reason you care if people log in x times a day on average is that that's what you need to make your game profitable based on the advertising rates you've got. KoL's monetization strategy is in-game purchases, so that doesn't apply. | |
| May 30, 2011 at 11:20 | answer | added | Edward Black | timeline score: 1 | |
| May 30, 2011 at 6:25 | comment | added | doppelgreener | I hope you really recognise that by requiring 2.4 visits/day for optimum play you are encouraging botting since many people cannot make that commitment. It's not even necessary: you achieve nothing with it but bots and alienation of potential players! Consider Kingdom of Loathing, a phenomenally successful game which gives you 40 turns/day (boostable with items). With a cap of 200 you can wait up to 5 days at a time. Kingdom of Chaos does something similar. Neither give any particular reward for frequent play, yet both have players which log in multiple times per day regardless. | |
| May 30, 2011 at 6:20 | comment | added | doppelgreener | Re Update #2: Your described aim of your point system, simplified: "I want to reward players who play at least 2.4 times a day on average." Why? Why do you care if they play 2.4 times a day instead of just once? You say "I want to reward those players who like my game", but whether I log in 5 times a day or just once, that's not a measure of how much I like your game. Consider what you're actually doing here and why you're doing it. Then find a different way to do it so you won't have to come up with a 2.4-times-a-day points system which ENCOURAGES your players to bot. | |
| May 30, 2011 at 5:34 | answer | added | Kzqai | timeline score: 2 | |
| Sep 29, 2010 at 16:01 | vote | accept | Stephen | ||
| Sep 23, 2010 at 22:30 | answer | added | o0'. | timeline score: 3 | |
| Sep 23, 2010 at 19:55 | answer | added | Rick | timeline score: 2 | |
| Sep 23, 2010 at 19:37 | history | edited | Stephen | CC BY-SA 2.5 | Wrong Reference!; edited body |
| Sep 23, 2010 at 19:20 | answer | added | user744 | timeline score: 8 | |
| Sep 23, 2010 at 18:43 | history | edited | Stephen | CC BY-SA 2.5 | added 189 characters in body; added 287 characters in body |
| Sep 23, 2010 at 18:35 | answer | added | Nate | timeline score: 2 | |
| Sep 23, 2010 at 18:18 | history | asked | Stephen | CC BY-SA 2.5 |