Skip to main content
14 events
when toggle format what by license comment
May 30, 2011 at 12:31 comment added doppelgreener @Joe: I would consider an alternative advertising/monetization strategy then, bearing in mind that when I don't alienate players, I might actually display more advertising overall due to the higher player population. If my game is designed successfully, the ones that would visit several times a day will do so anyway - because they like the game and they choose to, not because the game mechanics are transparently pressuring them into doing so (note: this means Stephen is not going to be rewarding "those people who like my game so much", just "those on whom my pressure mechanic works")
May 30, 2011 at 12:04 comment added user744 @Jonathan: Usually the reason you care if people log in x times a day on average is that that's what you need to make your game profitable based on the advertising rates you've got. KoL's monetization strategy is in-game purchases, so that doesn't apply.
May 30, 2011 at 11:20 answer added Edward Black timeline score: 1
May 30, 2011 at 6:25 comment added doppelgreener I hope you really recognise that by requiring 2.4 visits/day for optimum play you are encouraging botting since many people cannot make that commitment. It's not even necessary: you achieve nothing with it but bots and alienation of potential players! Consider Kingdom of Loathing, a phenomenally successful game which gives you 40 turns/day (boostable with items). With a cap of 200 you can wait up to 5 days at a time. Kingdom of Chaos does something similar. Neither give any particular reward for frequent play, yet both have players which log in multiple times per day regardless.
May 30, 2011 at 6:20 comment added doppelgreener Re Update #2: Your described aim of your point system, simplified: "I want to reward players who play at least 2.4 times a day on average." Why? Why do you care if they play 2.4 times a day instead of just once? You say "I want to reward those players who like my game", but whether I log in 5 times a day or just once, that's not a measure of how much I like your game. Consider what you're actually doing here and why you're doing it. Then find a different way to do it so you won't have to come up with a 2.4-times-a-day points system which ENCOURAGES your players to bot.
May 30, 2011 at 5:34 answer added Kzqai timeline score: 2
Sep 29, 2010 at 16:01 vote accept Stephen
Sep 23, 2010 at 22:30 answer added o0'. timeline score: 3
Sep 23, 2010 at 19:55 answer added Rick timeline score: 2
Sep 23, 2010 at 19:37 history edited Stephen CC BY-SA 2.5
Wrong Reference!; edited body
Sep 23, 2010 at 19:20 answer added user744 timeline score: 8
Sep 23, 2010 at 18:43 history edited Stephen CC BY-SA 2.5
added 189 characters in body; added 287 characters in body
Sep 23, 2010 at 18:35 answer added Nate timeline score: 2
Sep 23, 2010 at 18:18 history asked Stephen CC BY-SA 2.5