Timeline for What makes it hard to protect from hacks/bots in BF3 and Quake Live?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Oct 31, 2012 at 15:05 | comment | added | Jakub P. | Is there an article somewhere that explains in detail the implementation of such a bot? I'd like to see what binaries are created / modified, how exactly, what they respond to, what's the role of videocard etc. | |
| Oct 31, 2012 at 14:57 | comment | added | Jakub P. | Wallhacks aside (answer by mh01 suggests decryption or altering game client is unnecessary to develop them), I still don't understand how exactly it works for, say, aimbots, or in general, creating something that becomes a modified (hacked) game client. So to get a straight answer: some people have broken encryption/security of every major online computer game out there WHICH ALLOWED creating fake game clients? By fake game client I understand binary code running on "player's" machine that responds to server data and can do things human player's couldn't. | |
| Oct 31, 2012 at 0:36 | history | answered | Marcks Thomas | CC BY-SA 3.0 |