Timeline for How to avoid circular dependencies between Player and World?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 14, 2012 at 0:05 | history | edited | rootlocus | CC BY-SA 3.0 | corrected spelling, fixed grammar, fixed a typo. |
| Nov 13, 2012 at 19:19 | comment | added | joslinm | +1, I learned so much from this answer & it even had an inspiring ending. Thanks @rootlocus | |
| Nov 13, 2012 at 18:24 | comment | added | jcora | +1, great answer. More concrete and to the point than my own. | |
| Nov 13, 2012 at 17:46 | comment | added | Cypher | +1 - I've found myself building my game systems something like this, and find it to be quite flexible. | |
| Nov 13, 2012 at 17:03 | review | First posts | |||
| Nov 13, 2012 at 18:12 | |||||
| Nov 13, 2012 at 16:48 | history | answered | rootlocus | CC BY-SA 3.0 |