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Sep 27, 2018 at 9:44 answer added anon timeline score: 1
Sep 23, 2018 at 7:54 answer added Ceraj R timeline score: 0
Dec 28, 2012 at 19:58 vote accept Gregory Avery-Weir
Nov 17, 2012 at 7:13 answer added Nicol Bolas timeline score: 5
Nov 16, 2012 at 10:31 answer added Oleg V. Volkov timeline score: 1
Nov 16, 2012 at 5:34 answer added user23010 timeline score: 5
Nov 16, 2012 at 2:12 answer added Russell Borogove timeline score: 7
Nov 16, 2012 at 1:34 answer added Thane Brimhall timeline score: 5
Nov 15, 2012 at 22:00 history tweeted twitter.com/#!/StackGameDev/status/269198421183836163
Nov 15, 2012 at 21:52 answer added Jonathan Whiting timeline score: 15
Nov 15, 2012 at 21:46 comment added Gregory Avery-Weir @Jimmy: There might not be a benefit; I wouldn't downvote an answer of "it's not, it's just traditional" (see Josh's answer).
Nov 15, 2012 at 21:41 answer added Trevor Powell timeline score: 47
Nov 15, 2012 at 21:36 comment added Justin ᚅᚔᚈᚄᚒᚔ @Jimmy (and Gregory): See my comment to Josh's answer... permadeath enhances the first two elements. Also, you can have a hack-and-slash without permadeath, but by many accounts you can't really call something a roguelike without permadeath being an element. To be clear: I'm with you on "you don't need permadeath for the first two to be meaningful", but permadeath is a core element of roguelikes because it leverages the first two elements into a different style of play.
Nov 15, 2012 at 21:34 comment added Jimmy Analogy time: In tennis, you need rackets, a net, and a ball. The ball is required for the first two to have any meaning, but that's the entire point. You don't go around asking why a ball needs a racket and a net, because there's plenty of games where it doesn't. A -> B does not imply B -> A.
Nov 15, 2012 at 21:32 comment added Jimmy What I'm trying to ask is where the notion that there's any benefit at all comes from.
Nov 15, 2012 at 21:27 comment added Gregory Avery-Weir @Jimmy: That's my question.
Nov 15, 2012 at 21:25 answer added user1430 timeline score: 32
Nov 15, 2012 at 21:22 comment added House @Jimmy I think they are a result of permadeath, not the other way around. As the question says: "starting with permadeath as a premise would lead you to the other ideas".
Nov 15, 2012 at 21:14 comment added Jimmy Why would the first two elements benefit from the addition of permadeath?
Nov 15, 2012 at 20:46 history asked Gregory Avery-Weir CC BY-SA 3.0