Timeline for Why is permadeath essential to a roguelike design?
Current License: CC BY-SA 3.0
20 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 27, 2018 at 9:44 | answer | added | anon | timeline score: 1 | |
| Sep 23, 2018 at 7:54 | answer | added | Ceraj R | timeline score: 0 | |
| Dec 28, 2012 at 19:58 | vote | accept | Gregory Avery-Weir | ||
| Nov 17, 2012 at 7:13 | answer | added | Nicol Bolas | timeline score: 5 | |
| Nov 16, 2012 at 10:31 | answer | added | Oleg V. Volkov | timeline score: 1 | |
| Nov 16, 2012 at 5:34 | answer | added | user23010 | timeline score: 5 | |
| Nov 16, 2012 at 2:12 | answer | added | Russell Borogove | timeline score: 7 | |
| Nov 16, 2012 at 1:34 | answer | added | Thane Brimhall | timeline score: 5 | |
| Nov 15, 2012 at 22:00 | history | tweeted | twitter.com/#!/StackGameDev/status/269198421183836163 | ||
| Nov 15, 2012 at 21:52 | answer | added | Jonathan Whiting | timeline score: 15 | |
| Nov 15, 2012 at 21:46 | comment | added | Gregory Avery-Weir | @Jimmy: There might not be a benefit; I wouldn't downvote an answer of "it's not, it's just traditional" (see Josh's answer). | |
| Nov 15, 2012 at 21:41 | answer | added | Trevor Powell | timeline score: 47 | |
| Nov 15, 2012 at 21:36 | comment | added | Justin ᚅᚔᚈᚄᚒᚔ | @Jimmy (and Gregory): See my comment to Josh's answer... permadeath enhances the first two elements. Also, you can have a hack-and-slash without permadeath, but by many accounts you can't really call something a roguelike without permadeath being an element. To be clear: I'm with you on "you don't need permadeath for the first two to be meaningful", but permadeath is a core element of roguelikes because it leverages the first two elements into a different style of play. | |
| Nov 15, 2012 at 21:34 | comment | added | Jimmy | Analogy time: In tennis, you need rackets, a net, and a ball. The ball is required for the first two to have any meaning, but that's the entire point. You don't go around asking why a ball needs a racket and a net, because there's plenty of games where it doesn't. A -> B does not imply B -> A. | |
| Nov 15, 2012 at 21:32 | comment | added | Jimmy | What I'm trying to ask is where the notion that there's any benefit at all comes from. | |
| Nov 15, 2012 at 21:27 | comment | added | Gregory Avery-Weir | @Jimmy: That's my question. | |
| Nov 15, 2012 at 21:25 | answer | added | user1430 | timeline score: 32 | |
| Nov 15, 2012 at 21:22 | comment | added | House | @Jimmy I think they are a result of permadeath, not the other way around. As the question says: "starting with permadeath as a premise would lead you to the other ideas". | |
| Nov 15, 2012 at 21:14 | comment | added | Jimmy | Why would the first two elements benefit from the addition of permadeath? | |
| Nov 15, 2012 at 20:46 | history | asked | Gregory Avery-Weir | CC BY-SA 3.0 |