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Timeline for Doubling the DPI with a shader?

Current License: CC BY-SA 3.0

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Nov 21, 2012 at 19:22 comment added tugs There's a good collection of .cg shaders, including those two, here: github.com/libretro/common-shaders
Nov 21, 2012 at 13:42 vote accept Mathias Lykkegaard Lorenzen
Nov 21, 2012 at 9:43 comment added msell Unfortunately no. The linked pages are all I know about these algorithms.
Nov 21, 2012 at 8:30 comment added Mathias Lykkegaard Lorenzen The xBR shader is for DirectX 9, and the HQx link doesn't give me enough information to implement it properly. How can I convert it into a DirectX 11 capable shader? Can you link me to other resources?
Nov 21, 2012 at 6:51 history answered msell CC BY-SA 3.0