Timeline for Doubling the DPI with a shader?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 21, 2012 at 19:22 | comment | added | tugs | There's a good collection of .cg shaders, including those two, here: github.com/libretro/common-shaders | |
| Nov 21, 2012 at 13:42 | vote | accept | Mathias Lykkegaard Lorenzen | ||
| Nov 21, 2012 at 9:43 | comment | added | msell | Unfortunately no. The linked pages are all I know about these algorithms. | |
| Nov 21, 2012 at 8:30 | comment | added | Mathias Lykkegaard Lorenzen | The xBR shader is for DirectX 9, and the HQx link doesn't give me enough information to implement it properly. How can I convert it into a DirectX 11 capable shader? Can you link me to other resources? | |
| Nov 21, 2012 at 6:51 | history | answered | msell | CC BY-SA 3.0 |