Timeline for How were 8-bit and 16-bit games developed? [closed]
Current License: CC BY-SA 2.5
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 19, 2017 at 18:21 | history | edited | user1430 | edited tags | |
| Jun 28, 2015 at 16:20 | comment | added | Alan Wolfe | Believe it or not, scripts were a big thing then. To be able to fit a program in memory, if you could describe a common complex operation as a script byte code, you could save yourself valuable instruction space. | |
| Sep 11, 2013 at 13:04 | review | Reopen votes | |||
| Sep 11, 2013 at 13:07 | |||||
| Mar 26, 2013 at 23:11 | history | closed | Tetrad | not a real question | |
| Aug 4, 2010 at 12:46 | answer | added | leander | timeline score: 4 | |
| Aug 3, 2010 at 18:39 | answer | added | Cubed2D | timeline score: -2 | |
| Aug 3, 2010 at 16:36 | answer | added | coderanger | timeline score: 4 | |
| Aug 3, 2010 at 16:11 | answer | added | JasonD | timeline score: 15 | |
| Jul 16, 2010 at 9:24 | answer | added | Iain | timeline score: 2 | |
| Jul 16, 2010 at 5:13 | history | edited | munificent | CC BY-SA 2.5 | deleted 10 characters in body; edited title |
| Jul 15, 2010 at 18:52 | answer | added | wkerslake | timeline score: 8 | |
| Jul 15, 2010 at 14:23 | answer | added | Ólafur Waage | timeline score: 25 | |
| Jul 15, 2010 at 14:18 | history | asked | mati | CC BY-SA 2.5 |