Timeline for Generating triangles from a square grid
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 9, 2012 at 21:33 | vote | accept | vivi | ||
| Dec 8, 2012 at 5:06 | comment | added | vivi | @wardd I simply set the color of the vertex to some value dependent on the height, and OpenGL does a linear interpolation when drawing the triangles (actually I'm using OpenGL ES 1.1 so no shaders for me :)) | |
| Dec 7, 2012 at 19:35 | comment | added | wardd | Out of curiosity, how did you color the terrain? Did you write a shader that assigned colors based on height? (I am still very much a beginner to modern OpenGL). | |
| Dec 7, 2012 at 11:59 | answer | added | Jari Komppa | timeline score: 3 | |
| Dec 7, 2012 at 11:49 | answer | added | Eric | timeline score: 4 | |
| Dec 7, 2012 at 0:42 | answer | added | bobobobo | timeline score: 5 | |
| Dec 7, 2012 at 0:03 | history | edited | vivi | CC BY-SA 3.0 | added 4 characters in body |
| Dec 6, 2012 at 7:02 | answer | added | kevintodisco | timeline score: 1 | |
| Dec 6, 2012 at 6:44 | review | First posts | |||
| Dec 6, 2012 at 13:22 | |||||
| Dec 6, 2012 at 6:27 | history | asked | vivi | CC BY-SA 3.0 |