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Dec 9, 2012 at 21:33 vote accept vivi
Dec 8, 2012 at 5:06 comment added vivi @wardd I simply set the color of the vertex to some value dependent on the height, and OpenGL does a linear interpolation when drawing the triangles (actually I'm using OpenGL ES 1.1 so no shaders for me :))
Dec 7, 2012 at 19:35 comment added wardd Out of curiosity, how did you color the terrain? Did you write a shader that assigned colors based on height? (I am still very much a beginner to modern OpenGL).
Dec 7, 2012 at 11:59 answer added Jari Komppa timeline score: 3
Dec 7, 2012 at 11:49 answer added Eric timeline score: 4
Dec 7, 2012 at 0:42 answer added bobobobo timeline score: 5
Dec 7, 2012 at 0:03 history edited vivi CC BY-SA 3.0
added 4 characters in body
Dec 6, 2012 at 7:02 answer added kevintodisco timeline score: 1
Dec 6, 2012 at 6:44 review First posts
Dec 6, 2012 at 13:22
Dec 6, 2012 at 6:27 history asked vivi CC BY-SA 3.0