Timeline for Generating triangles from a square grid
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 7, 2012 at 4:00 | comment | added | kevintodisco | @vivi I have updated my answer to explain how the normals can be calculated, and also provided some other useful tips. | |
| Dec 7, 2012 at 3:56 | history | edited | kevintodisco | CC BY-SA 3.0 | added 843 characters in body |
| Dec 6, 2012 at 7:19 | comment | added | vivi | Smooth shading is enabled, but I duplicated the vertexes for each triangle and set their normals to the normal of the triangle. I don't immediately see what would be the normal of a single vertex, is it the average of the normals of the adjacent triangles? Does a triangle with a wide angle count more than a narrow angle? What about the edges? Sorry if my questions are a bit messy, I'm learning as I go :) | |
| Dec 6, 2012 at 7:02 | history | answered | kevintodisco | CC BY-SA 3.0 |