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Dec 7, 2012 at 4:00 comment added kevintodisco @vivi I have updated my answer to explain how the normals can be calculated, and also provided some other useful tips.
Dec 7, 2012 at 3:56 history edited kevintodisco CC BY-SA 3.0
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Dec 6, 2012 at 7:19 comment added vivi Smooth shading is enabled, but I duplicated the vertexes for each triangle and set their normals to the normal of the triangle. I don't immediately see what would be the normal of a single vertex, is it the average of the normals of the adjacent triangles? Does a triangle with a wide angle count more than a narrow angle? What about the edges? Sorry if my questions are a bit messy, I'm learning as I go :)
Dec 6, 2012 at 7:02 history answered kevintodisco CC BY-SA 3.0