Timeline for Image loaded from TGA texture isn't displayed correctly
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 13, 2012 at 9:23 | vote | accept | Ramy Al Zuhouri | ||
| Dec 13, 2012 at 3:40 | answer | added | kevintodisco | timeline score: 8 | |
| Dec 12, 2012 at 20:51 | comment | added | Ramy Al Zuhouri | That's all the code. | |
| Dec 12, 2012 at 20:46 | comment | added | GameDev-er | Maybe theres more to the code were not seeing | |
| Dec 12, 2012 at 19:18 | comment | added | House | The first one looks like an error with your texture coordinates (glTexCoord2f). Though, why that would be fixed by re-sizing, I have no idea. Especially since you're doing immediate mode rendering. | |
| Dec 12, 2012 at 19:06 | review | First posts | |||
| Dec 12, 2012 at 20:23 | |||||
| Dec 12, 2012 at 18:49 | history | asked | Ramy Al Zuhouri | CC BY-SA 3.0 |