Timeline for Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
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| May 22, 2014 at 14:19 | comment | added | Quonux | -1 the thing with the 60fps doesn't make that much sense because a) at some point it is not anymore perceptable (you can't tell the difference between 120 fps and 300 fps because technically you can't see it)(even if you ignore the fact that your monitor can only display @60hz or @120hz) b) the visual system is far too much delayed that its possible that you can notice a difference between say 60fps/120fps | |
| Dec 15, 2012 at 19:01 | vote | accept | ery245gs | ||
| Dec 15, 2012 at 19:01 | comment | added | ery245gs | So I should playtest among different devices to find the lower limit regarding my particular game. I though there was a kind of common acceptance for 30 or even 60 FPS, those seem to me a waste of CPU/GPU/Battery-Life, and I was curious about the reason for that. | |
| Dec 15, 2012 at 16:49 | history | answered | user744 | CC BY-SA 3.0 |