Timeline for Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?
Current License: CC BY-SA 3.0
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| Dec 16, 2012 at 11:40 | comment | added | Marcks Thomas | While I agree with your premise, your data appears to ignore a lot of other factors that weigh in. A fast-paced and action packed FPS will probably need a higher framerate than a slow stealth game or a darkly lit first person horror adventure. A flight simulator could get by with even less frames, despite using a similar perspective. | |
| Dec 16, 2012 at 2:19 | history | answered | Philipp | CC BY-SA 3.0 |