Timeline for Efficient path-finding on 2D tile-based multilevel map
Current License: CC BY-SA 3.0
2 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 29, 2012 at 19:54 | comment | added | amitp | Yes, if you made a 2D map maze-like it'd have similar problems. 3D is worse for graph search mostly because the branching factor can be higher. | |
| Dec 28, 2012 at 23:35 | history | answered | Kylotan | CC BY-SA 3.0 |