Timeline for Working with chunks of terrain
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 13, 2015 at 21:19 | history | tweeted | twitter.com/StackGameDev/status/676149367707930628 | ||
| Dec 13, 2015 at 18:09 | history | edited | Anko | edited tags | |
| Dec 13, 2015 at 17:59 | history | edited | Anko | edited tags | |
| Jan 4, 2013 at 14:51 | vote | accept | Wolfrevo Kcats | ||
| Jan 2, 2013 at 15:04 | history | edited | Wolfrevo Kcats | CC BY-SA 3.0 | added 384 characters in body |
| Jan 2, 2013 at 14:38 | history | edited | Wolfrevo Kcats | CC BY-SA 3.0 | added 329 characters in body |
| Jan 2, 2013 at 14:33 | comment | added | Wolfrevo Kcats | I'll expand my question | |
| Jan 2, 2013 at 13:45 | comment | added | DampeS8N | If you can elaborate on the game, that would be helpful. Right now my answer mostly assumes you are talking about a single player game. However, you say "players" which suggests this is a multiplayer or MMO game. I've added some notes on that, but generally it isn't wise to be small-chunk based for MMOs. (because a popular MMO will have most of the map loaded at any one time anyway so the benefits don't offset the overhead) | |
| Jan 2, 2013 at 13:04 | answer | added | szotp | timeline score: 5 | |
| Jan 1, 2013 at 20:53 | answer | added | kalmard | timeline score: 1 | |
| Jan 1, 2013 at 20:36 | history | asked | Wolfrevo Kcats | CC BY-SA 3.0 |