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Timeline for Working with chunks of terrain

Current License: CC BY-SA 3.0

11 events
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Dec 13, 2015 at 21:19 history tweeted twitter.com/StackGameDev/status/676149367707930628
Dec 13, 2015 at 18:09 history edited Anko
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Dec 13, 2015 at 17:59 history edited Anko
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Jan 4, 2013 at 14:51 vote accept Wolfrevo Kcats
Jan 2, 2013 at 15:04 history edited Wolfrevo Kcats CC BY-SA 3.0
added 384 characters in body
Jan 2, 2013 at 14:38 history edited Wolfrevo Kcats CC BY-SA 3.0
added 329 characters in body
Jan 2, 2013 at 14:33 comment added Wolfrevo Kcats I'll expand my question
Jan 2, 2013 at 13:45 comment added DampeS8N If you can elaborate on the game, that would be helpful. Right now my answer mostly assumes you are talking about a single player game. However, you say "players" which suggests this is a multiplayer or MMO game. I've added some notes on that, but generally it isn't wise to be small-chunk based for MMOs. (because a popular MMO will have most of the map loaded at any one time anyway so the benefits don't offset the overhead)
Jan 2, 2013 at 13:04 answer added szotp timeline score: 5
Jan 1, 2013 at 20:53 answer added kalmard timeline score: 1
Jan 1, 2013 at 20:36 history asked Wolfrevo Kcats CC BY-SA 3.0