Timeline for Solution for lightweight LAN peer discovering?
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 15, 2013 at 9:04 | comment | added | Trevor Powell | Because it's the wrong solution. It won't work in universities (which do not use class-c networks) or at businesses (which also typically do not use class-c networks), and the IT staff at either will intensely dislike the load caused by having every player make brute-force attempts to send messages to every IP address in their network every time they click a 'refresh' button. It's just a bad solution to the problem. This question of locating potential peers without a mathmaking server is precisely what broadcast is for. Use broadcast. It's better in every way. :) | |
| Jan 15, 2013 at 8:21 | comment | added | Philipp | @TrevorPowell ...because...? | |
| Jan 15, 2013 at 0:25 | comment | added | Trevor Powell | Please please please please please don't brute-force. | |
| Jan 14, 2013 at 15:03 | history | answered | Philipp | CC BY-SA 3.0 |