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Jan 17, 2013 at 17:29 vote accept CodeMoose
Jan 17, 2013 at 17:28 comment added CodeMoose Best I can say is to check out a game on crawl.s-z.org. As an example, when the player is standing below a horizontal wall 5 tiles wide, the line of sight breaks above the horizontal plane of that wall - but not unrealistically beyond it. The best I've been able to approximate is keeping the line of sight at the horizontal plane of the wall.
Jan 17, 2013 at 13:09 answer added Will timeline score: 3
Jan 17, 2013 at 7:02 history tweeted twitter.com/#!/StackGameDev/status/291802604831399936
Jan 17, 2013 at 5:05 answer added Djentleman timeline score: 7
Jan 17, 2013 at 4:44 comment added Djentleman When you say "slope the line of sight around corners", what exactly do you mean?
Jan 17, 2013 at 4:33 history edited CodeMoose
added grid tag
Jan 17, 2013 at 3:17 review First posts
Jan 17, 2013 at 9:31
Jan 17, 2013 at 2:59 history asked CodeMoose CC BY-SA 3.0