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Oct 7, 2014 at 5:24 comment added Trevor Powell @PatrickHughes I agree; now, two years later, I have a better understanding of why guids work, and disagree with my quip that a large random number "is the same as a guid". Guids give you a lot more reliable uniqueness than a mere random number does. But at the same time, they use a lot of their space for uniqueness that we don't care about in this context (It's not useful that guids generated by my computer are different than those generated by your computer, for this scenario). Guids do tend to be more CPU-intensive to generate, but probably not enough so to matter.
Oct 7, 2014 at 2:39 comment added Patrick Hughes Random? Unless you want random heisenbugs to happen with entities later, randomly. Stick with dependable, guaranteed generators just to be sure. The advice at the end, priceless!
Jan 23, 2013 at 10:30 vote accept ssb
Jan 21, 2013 at 22:32 history edited Trevor Powell CC BY-SA 3.0
Minor edits for clarity
Jan 21, 2013 at 4:23 history edited Trevor Powell CC BY-SA 3.0
Fixed typo.
Jan 21, 2013 at 3:00 history answered Trevor Powell CC BY-SA 3.0