Timeline for Is "forcing the user" to accept the terms an acceptable design in a smartphone/iPhone game?
Current License: CC BY-SA 3.0
2 events
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| Jan 27, 2013 at 13:32 | comment | added | mm24 | Thank you, I hadn't realize that there was already an EULA being accepted by the user by buying the App. The answer I accepted clarified a lot on this matter and I will simply use or update the existing EULA using Apple's official tools. At the end of the day there was an explanation on why 99,9% of iPhone APPs don't "force" a user in accepting additional terms. Its my first ever app :) | |
| Jan 27, 2013 at 2:05 | history | answered | Mitchell | CC BY-SA 3.0 |