Timeline for How do I calculate consistent frame timings at 60fps?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 6, 2013 at 14:36 | answer | added | GameAlchemist | timeline score: 4 | |
| Feb 6, 2013 at 10:28 | vote | accept | izb | ||
| Feb 6, 2013 at 10:21 | answer | added | Matt Kemp | timeline score: 7 | |
| Feb 6, 2013 at 10:07 | history | tweeted | twitter.com/#!/StackGameDev/status/299097048718901248 | ||
| Feb 6, 2013 at 10:02 | comment | added | izb | That could end up flattening spikes, e.g. 16,16,16,16,33,16,16... could end up truncating the 33 to a 16 by swallowing it up in the average | |
| Feb 6, 2013 at 9:59 | comment | added | Matt Kemp | It's not really enough for an answer, but take a rolling average and then truncate to be an integer? | |
| Feb 6, 2013 at 9:49 | history | asked | izb | CC BY-SA 3.0 |