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Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
S May 19, 2013 at 19:05 history bounty ended CommunityBot
S May 19, 2013 at 19:05 history notice removed CommunityBot
May 12, 2013 at 15:56 comment added user1306322 @Anko that was a reference to the famous quote "We require more minerals". And I do mean facts and expertise. Maybe even detail. I wouldn't know when an important problem has had enough attention, it just felt like there is something to add, and site's visitors might find this subject interesting (and possibly become new users), so I raised the bounty.
May 12, 2013 at 15:14 comment added Anko I'm confused why the bounty reads "we require more opinions". Do you not mean facts, expertise or perhaps detail? Even then, this question has had plenty of attention and good answers.
May 11, 2013 at 17:20 history edited user1306322 CC BY-SA 3.0
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S May 11, 2013 at 17:19 history bounty started user1306322
S May 11, 2013 at 17:19 history notice added user1306322 Draw attention
Feb 26, 2013 at 23:01 comment added user20618 That's the point I'm trying to make. Use an auth server and keep the user data on it.
Feb 26, 2013 at 19:12 comment added user1306322 @ColeJohnson and what will potential hackers do next? If the auth server says no, they're not getting connected to official server. You're missing the most important detail here: auth servers are out of hackers' reach.
Feb 14, 2013 at 4:07 comment added user20618 Yes, the auth runs on the servers, but they can just patch out the authentication method very easily with tools like .NET Reflecter. Something like this: public static bool Auth(string userName, byte[] passHash) { ... } to public static bool Auth(string userName, byte[] passHash) { return true; }
Feb 14, 2013 at 4:06 history edited user1306322 CC BY-SA 3.0
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Feb 14, 2013 at 4:02 comment added user1306322 @ColeJohnson I don't think you got it right. The authentication procedure runs on the official game servers, which are out of hackers' reach, so they can mod the client app however they like, but if the auth server says "no", they're screwed. And I thought I read that Redigit explicitly said he wasn't going to protect Terraria from any tampering, there was no obfuscation last I checked.
Feb 13, 2013 at 19:29 comment added user20618 Wanting DRM on a .NET app!? This will fail eventually with tools like Reflector. Take a look at Terraria. Development has stopped due to piracy (and a lot of revenue...). I like @Tetrad's authentication based idea as it prevents people from just having to patch the validation function. Keep all data on your server and when their login is successful, feed them their data. If you keep the data locally, then they can just patch out the authentication function.
Feb 11, 2013 at 23:51 history edited Marcks Thomas
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Feb 11, 2013 at 23:09 comment added user1306322 @Tetrad I am considering it now. I was just thinking entering CD key once to tie it to a login and then use login/pass.
Feb 11, 2013 at 22:29 answer added Wolfgang Schreurs timeline score: 1
Feb 11, 2013 at 17:37 comment added Tetrad Instead of a CD key have you considered a MMO-like/Minecraft-like approach of requiring a username/password to log on and using that to authenticate users?
Feb 11, 2013 at 0:48 vote accept user1306322
Feb 11, 2013 at 0:47 vote accept user1306322
Feb 11, 2013 at 0:47
Feb 10, 2013 at 22:26 answer added Ilmari Karonen timeline score: 25
Feb 10, 2013 at 16:30 comment added Izkata I'm guessing it was an automatic reaction to adding DRM. This type isn't particularly bad, but a lot of us have bad experiences with it - such as when Spore bricked my Windows install.
Feb 10, 2013 at 16:11 history tweeted twitter.com/#!/StackGameDev/status/300638160222814208
Feb 10, 2013 at 11:25 history edited user1306322 CC BY-SA 3.0
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Feb 10, 2013 at 11:17 comment added user1306322 If somebody downvotes, I expect at least a comment about what is wrong with the question. Guys, really, I want my question to be good and help more people than just me.
Feb 10, 2013 at 11:15 answer added Mario timeline score: 16
Feb 10, 2013 at 10:46 history edited user1306322
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Feb 10, 2013 at 10:40 history asked user1306322 CC BY-SA 3.0