Timeline for How to structure (the code in) a multiplayer game
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Apr 29, 2013 at 7:05 | history | suggested | Quonux | CC BY-SA 3.0 | typos, grammar |
| Apr 29, 2013 at 6:54 | review | Suggested edits | |||
| S Apr 29, 2013 at 7:05 | |||||
| Feb 12, 2013 at 18:15 | vote | accept | Cody Smith | ||
| Feb 12, 2013 at 18:12 | comment | added | Cody Smith | Thank you Sean, great post. Seeing how similar the client | server and client | editor are, it's making me think that command-line flags are a good way to denote between client | dedicated-server | editor but that the server itself should be it's own class and be capable of running in a client. | |
| Feb 12, 2013 at 18:06 | vote | accept | Cody Smith | ||
| Feb 12, 2013 at 18:09 | |||||
| Feb 12, 2013 at 14:52 | history | answered | rioki | CC BY-SA 3.0 |