Timeline for Ghost replay - storage and timing
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2017 at 12:18 | history | edited | CommunityBot | replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/ | |
| Feb 13, 2013 at 15:16 | vote | accept | marimba | ||
| Feb 13, 2013 at 14:19 | answer | added | Supr | timeline score: 8 | |
| Feb 13, 2013 at 13:14 | history | tweeted | twitter.com/#!/StackGameDev/status/301680747109023744 | ||
| Feb 13, 2013 at 12:42 | answer | added | Marcin Seredynski | timeline score: 15 | |
| Feb 13, 2013 at 12:27 | history | edited | marimba | CC BY-SA 3.0 | improved spelling and grammar |
| Feb 13, 2013 at 12:10 | history | edited | marimba | CC BY-SA 3.0 | Explanation of environment |
| Feb 13, 2013 at 10:50 | review | First posts | |||
| Feb 13, 2013 at 11:15 | |||||
| Feb 13, 2013 at 10:40 | comment | added | Christian | Excellent question. As this shows, a precise replay is more complex than you might think at first, and I'm curious to see what solutions people have come up with here. | |
| Feb 13, 2013 at 10:33 | history | asked | marimba | CC BY-SA 3.0 |