Timeline for Android Virtual Pet Gameloop
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 14, 2013 at 14:27 | answer | added | javamonk | timeline score: 1 | |
| Feb 25, 2013 at 20:49 | review | Close votes | |||
| Feb 27, 2013 at 15:22 | |||||
| Feb 24, 2013 at 1:24 | history | tweeted | twitter.com/#!/StackGameDev/status/305488424515817472 | ||
| Feb 23, 2013 at 0:50 | comment | added | Pheonix2105 | I could do this but for example if I had it running through a service I could notify the user when certain conditions are met if (pet.hunger <10) { toast,notification etc..} the idea is for the app to have its own 'digital' timeline (or loop) (starting from when user selects pet) | |
| Feb 23, 2013 at 0:39 | comment | added | Vaughan Hilts | Could you just record the time of the last 'feed time' or 'pass time' and on app-open check then? Or is this not okay, since the pet cannot have damage done when the phone is off? | |
| Feb 23, 2013 at 0:04 | review | First posts | |||
| Feb 23, 2013 at 0:15 | |||||
| Feb 22, 2013 at 23:46 | history | asked | Pheonix2105 | CC BY-SA 3.0 |