Timeline for Pixelated Normal Generation
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 13, 2015 at 16:14 | comment | added | Zarathos | I'm having the same problem (gamedev.stackexchange.com/questions/102340/…). May I know how you solved the problem please? | |
| Mar 12, 2013 at 23:25 | comment | added | multifractal | Thanks a lot! I ended up taking the average of the normals that shared one vertex and it smoothed everything out nicely. | |
| Mar 12, 2013 at 23:24 | vote | accept | multifractal | ||
| Feb 23, 2013 at 6:19 | history | edited | RobCurr | CC BY-SA 3.0 | added to my answer |
| Feb 23, 2013 at 3:43 | history | answered | RobCurr | CC BY-SA 3.0 |