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Timeline for Pixelated Normal Generation

Current License: CC BY-SA 3.0

5 events
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Jun 13, 2015 at 16:14 comment added Zarathos I'm having the same problem (gamedev.stackexchange.com/questions/102340/…). May I know how you solved the problem please?
Mar 12, 2013 at 23:25 comment added multifractal Thanks a lot! I ended up taking the average of the normals that shared one vertex and it smoothed everything out nicely.
Mar 12, 2013 at 23:24 vote accept multifractal
Feb 23, 2013 at 6:19 history edited RobCurr CC BY-SA 3.0
added to my answer
Feb 23, 2013 at 3:43 history answered RobCurr CC BY-SA 3.0