Timeline for Collision detection against large arbitrarily shaped textures
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 24, 2013 at 7:47 | history | tweeted | twitter.com/#!/StackGameDev/status/315731670416359424 | ||
| Mar 22, 2013 at 21:22 | answer | added | raigan | timeline score: 2 | |
| Mar 17, 2013 at 19:19 | history | edited | Anko | CC BY-SA 3.0 | Grammar. Wording and sentence structure clarifications. Removed redundancy. Described image. |
| Mar 17, 2013 at 19:00 | comment | added | Ivan Kuckir | convert your surface to polygon and build quadtree. Per-pixel collision does not make sense, if your objects are larger than 1 pixel. | |
| Mar 17, 2013 at 18:57 | comment | added | Battle_Pasture | @BogdanMarginean do you mind sharing a link? | |
| Mar 17, 2013 at 18:44 | answer | added | Tyrfing | timeline score: 0 | |
| Mar 17, 2013 at 18:28 | history | asked | Battle_Pasture | CC BY-SA 3.0 |