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Nov 2, 2010 at 20:18 comment added Robin Rodricks That's a curious assumption since the purpose of my question was to ask for possibilities, and your answer closed down a whole wide field of open possibilities in networking. Luckily I didn't believe you instantly and researched for myself. Otherwise the lot of us would be left believing that Xbox 360 has virtually no networking capabilities apart from comm with LIVE servers.
Nov 2, 2010 at 19:49 comment added Nate I made the assumption that the question was regarding an Internet based game; since in my experience, system-link on LAN is a very rare scenario...
Nov 2, 2010 at 17:01 comment added Robin Rodricks XNA Games on 360 use and are required to use Live - Absolutely wrong. MSDN itself confirms that Xbox 360 games can use System Link (which is LAN) or LIVE game servers for multiplayer gameplay. Highly uninformed answer. Open up the very MSDN article you linked and goto the "XNA Creators Club and Xbox LIVE Membership Requirements" section and read the initial paragraph.
Nov 2, 2010 at 15:26 history edited Nate CC BY-SA 2.5
added 357 characters in body; added 100 characters in body
Nov 2, 2010 at 15:21 comment added Nate Your confusion is understandable, but on Windows XNA can use any networking component because on Windows XNA is just .NET code; however, on Xbox you are forced to use Live because the Xbox's implementation of the .NET Framework doesn't contain any network implementation except for the Live gaming network.
Nov 2, 2010 at 15:17 comment added Robin Rodricks On the same forum page : "For me, I use System.Net as the building base for my network component. I like how its enough of low-level that can provide me with stuff like "socket", "bind()", etc. But also you can use any other network library, it's up to individual's tastes. :)"
Nov 2, 2010 at 14:21 history answered Nate CC BY-SA 2.5