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Timeline for CPU usage, game loop and sleep()

Current License: CC BY-SA 3.0

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Jun 21, 2017 at 19:27 history tweeted twitter.com/StackGameDev/status/877608887188434945
Jun 21, 2017 at 16:33 history edited Vaillancourt
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Mar 23, 2013 at 11:07 vote accept KaiserJohaan
Mar 23, 2013 at 9:32 comment added Polar @MaikSemder It is about time steps for physics engines, but it could be used for a main game loop with a little tinkering.
Mar 22, 2013 at 19:45 comment added Maik Semder That article is not about a game loop, its about fixing the time step for your physics engine, in case you write a physics engine.
Mar 22, 2013 at 15:20 history edited user1430 CC BY-SA 3.0
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Mar 22, 2013 at 14:46 answer added Polar timeline score: 6
Mar 22, 2013 at 13:00 history asked KaiserJohaan CC BY-SA 3.0