Timeline for CPU usage, game loop and sleep()
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 21, 2017 at 19:27 | history | tweeted | twitter.com/StackGameDev/status/877608887188434945 | ||
| Jun 21, 2017 at 16:33 | history | edited | Vaillancourt♦ | edited tags | |
| Mar 23, 2013 at 11:07 | vote | accept | KaiserJohaan | ||
| Mar 23, 2013 at 9:32 | comment | added | Polar | @MaikSemder It is about time steps for physics engines, but it could be used for a main game loop with a little tinkering. | |
| Mar 22, 2013 at 19:45 | comment | added | Maik Semder | That article is not about a game loop, its about fixing the time step for your physics engine, in case you write a physics engine. | |
| Mar 22, 2013 at 15:20 | history | edited | user1430 | CC BY-SA 3.0 | deleted 14 characters in body |
| Mar 22, 2013 at 14:46 | answer | added | Polar | timeline score: 6 | |
| Mar 22, 2013 at 13:00 | history | asked | KaiserJohaan | CC BY-SA 3.0 |