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Apr 27, 2013 at 14:52 comment added pablopp83 thanks, i will try all that. About the conversion between formats with a shader... i will need to study that in detail, i was already seeing something, but i dont stop in that. in the examples of the kinect sdk for xna, they use shaders to do that, so i suppose i can use that when i reallize how. all that must work. thanks again for the help.
Apr 27, 2013 at 14:42 vote accept pablopp83
Apr 27, 2013 at 6:48 comment added Evan Also allocating two new and potentially large buffers in each, the same would go for these that goes with the Texture2D, preallocate as much as possible.
Apr 27, 2013 at 3:35 history answered Seth Battin CC BY-SA 3.0