Timeline for poor performance with kinect sdk and xna (color stream)
Current License: CC BY-SA 3.0
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| Apr 27, 2013 at 14:52 | comment | added | pablopp83 | thanks, i will try all that. About the conversion between formats with a shader... i will need to study that in detail, i was already seeing something, but i dont stop in that. in the examples of the kinect sdk for xna, they use shaders to do that, so i suppose i can use that when i reallize how. all that must work. thanks again for the help. | |
| Apr 27, 2013 at 14:42 | vote | accept | pablopp83 | ||
| Apr 27, 2013 at 6:48 | comment | added | Evan | Also allocating two new and potentially large buffers in each, the same would go for these that goes with the Texture2D, preallocate as much as possible. | |
| Apr 27, 2013 at 3:35 | history | answered | Seth Battin | CC BY-SA 3.0 |