Timeline for Do I need Texture Units when NOT using shaders?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| May 5, 2013 at 10:21 | vote | accept | Alexander Theißen | ||
| May 4, 2013 at 18:32 | comment | added | leander | +1, but I actually disagree that there is "no excuse to not use shaders", especially if you're targeting handheld or embedded systems -- or even some consoles. There are quite a few that are still alive and kicking that have either fixed-function pipelines or are only partially programmable. Also I've worked with a few platforms where both are available, but due to driver or hardware issues, the programmable pipeline has ... issues, and the fixed-function / GLES 1.1 pipeline is much faster. Hopefully this won't be the case much longer, but it definitely still is a concern for us! | |
| May 4, 2013 at 17:27 | history | answered | Maximus Minimus | CC BY-SA 3.0 |