Timeline for What is the best method to update shader uniforms?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 4, 2019 at 0:00 | history | tweeted | twitter.com/StackGameDev/status/1113592201425170432 | ||
| Jun 9, 2013 at 22:31 | vote | accept | Lerp | ||
| Jun 9, 2013 at 21:50 | answer | added | Sean Middleditch | timeline score: 13 | |
| Jun 9, 2013 at 21:30 | history | edited | Sean Middleditch | CC BY-SA 3.0 | added 9 characters in body; edited tags; edited title |
| Jun 9, 2013 at 21:17 | answer | added | Robert Rouhani | timeline score: 4 | |
| Jun 9, 2013 at 20:59 | comment | added | Lerp | That's what I intend but how? If one object creates a shader then how are world objects meant to know about that shader's existance and to pass it the necessary matrices? | |
| Jun 9, 2013 at 20:47 | comment | added | Nick Caplinger | Why not pass the data to the shaders when it's time to render? | |
| Jun 9, 2013 at 19:37 | history | asked | Lerp | CC BY-SA 3.0 |