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Apr 4, 2019 at 0:00 history tweeted twitter.com/StackGameDev/status/1113592201425170432
Jun 9, 2013 at 22:31 vote accept Lerp
Jun 9, 2013 at 21:50 answer added Sean Middleditch timeline score: 13
Jun 9, 2013 at 21:30 history edited Sean Middleditch CC BY-SA 3.0
added 9 characters in body; edited tags; edited title
Jun 9, 2013 at 21:17 answer added Robert Rouhani timeline score: 4
Jun 9, 2013 at 20:59 comment added Lerp That's what I intend but how? If one object creates a shader then how are world objects meant to know about that shader's existance and to pass it the necessary matrices?
Jun 9, 2013 at 20:47 comment added Nick Caplinger Why not pass the data to the shaders when it's time to render?
Jun 9, 2013 at 19:37 history asked Lerp CC BY-SA 3.0