Timeline for Spritesheet filesize gets huge after compiling
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 28, 2013 at 16:27 | answer | added | Emir Lima | timeline score: 3 | |
| Jun 27, 2013 at 16:55 | history | tweeted | twitter.com/#!/StackGameDev/status/350296309674164224 | ||
| Jun 27, 2013 at 16:24 | history | edited | Tetrad | edited tags | |
| Jun 27, 2013 at 16:19 | comment | added | IMX | Yes I am pretty sure. I have another spritesheet which has 10 MB in .xnb format. I think these filesize changes originate from spritesheets with a lot of frames. I would even go so far that the .xnb is every frame * original filesize | |
| Jun 27, 2013 at 16:17 | answer | added | gareththegeek | timeline score: 3 | |
| Jun 27, 2013 at 15:43 | comment | added | House | Different formats, different sizes. Have you tried different source file sizes? What are you compiling into the .xnb? Are you sure it's only that sprite sheet going in? | |
| Jun 27, 2013 at 15:33 | history | asked | IMX | CC BY-SA 3.0 |